Nebula Bottle
Product animation · 20 s
Caustics, refraction and a slow camera move. Modelled in Blender, rendered in 14 hours on a small farm.
Worlds, products and characters that move.
Milan · freelance, worldwide
3D generalist with ten years in advertising and indie games. I model, light and animate: from a 5-second perfume loop to a full short film pipeline.
Booking Q1 2027
Product animation · 20 s
Caustics, refraction and a slow camera move. Modelled in Blender, rendered in 14 hours on a small farm.
Character design & rig
A forest guardian for a short film: sculpt, groom, facial rig and 40 shots.
Environment · real-time
A moody street built for a game trailer, lit entirely with emissive materials.
Brief and moodboard, blockout in 48 hours, two review rounds, final render and delivery in the format you need (ProRes, H.264, USDZ, GLB for the web). I work with Blender, Houdini, ZBrush, Substance and Unreal Engine, and I send source files on request.
Jan 2021 — Now
Advertising, packaging and launch films.
Jun 2016 — Dec 2020
Cinematics for two indie game releases.
Sep 2012 — Jul 2015